Permissions
Jan. 6th, 2024 08:06 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC PREFERENCES:
•CONTACT METHOD: Plurk or email work!
•THREAD-JACKING: Totally
•FOURTH WALLING / CANON PUNCTURE: Okay to be informed of future events and be told of his fellow coworkers in Star Wars 'verse. Contact me for canon puncture if interested!
•BACKTAGGING: Always
•AVOIDED TOPICS: Good with most things
•PREFERRED GENDER PRONOUN: She/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: From the ending of Star Wars: Rebels where Thrawn is pulled into space by Ezra Bridger
•PHYSICAL DESCRIPTION:
"[Thrawn] was human-shaped and had human features, but his skin was blue, his hair was blue-black, and his eyes were glowing red." -Thrawn, pg 100
"His voice was calm and respectful, with a quiet underpinning of confidence and intelligence." - Thrawn, pg 101
Tall for both a human and a Chiss, usually in some kind of immaculate military garb denoting his rank.
•DEMEANOR: Calm, respectful to allies. Sarcastic, biting more rarely. Loves to change the subject when he senses no one is going to agree with him. Has a measured, unemotional voice that doesn't give way to a lot of emphasis, but has a significant amount of strength and conviction behind every word he says.
•ABILITIES: Thrawn's chief talent is his mind. He perceives situations and people through art and culture, body language and words used. This is not a super ability but it can come off like one to the uninformed until Thrawn offers explanations behind his reasoning.
If given a piece of artwork or clothing made either by a species or a particular person, he can pull insight from it and gain a measure of understanding about that person or species' likely strategy. At one point he manages to do this with composed music, albeit this is rarer.
He is Chiss: a near-humanoid species with a little more reaction time and strength. Thrawn at this stage of his life is an excellent marksman with a gun and a semi-decent pilot. He's adept at hand-to-hand combat and works to hone his body to a warrior's physique. Thrawn's eyes can see into the infrared and will glow in the dark. He can usually sense when someone is lying to them by observing their tells or subtle changes in posture or changes in body temperature.
•MEDICAL INFORMATION: Thrawn isn't human but he IS humanoid, and nothing in canon has illustrated his body (apart from a few enhanced skill markers) is anything very different in behavior from a human's.
•CABIN INFORMATION: Thrawn's door has his Star Destroyer's undercarriage photo on it: a picture of a two-headed Chimaera with several smaller heads twisting around each other.
His cabin is his admiralty quarters aboard the ISD Chimaera: probably packed with data chips full of art, a large suite with a breakfast nook that he uses for study purposes instead, and austere living quarters with an observational window backing one side.
•OFFENSIVE SUBJECTS: Questioning his logic or reasons after he's explained himself. Selfishness or cowardice in general but especially on behalf of one's own people. Putting personal gain ahead of a larger shared victory.
IC PERMISSIONS:
•MENTAL: Oh yes please. Thrawn's been subject to that sort of scrutiny before - Force-users have noted that there's an 'orderly flow to his thoughts and emotions, a mix of calculation and caution. Thrawn's emotions are muted compared to a human's, but they're there: they're just traditionally difficult to pick up on until knowing him better.
•MIMICRY: Can another character imitate your character in physical appearance and/or voice?
•VIOLENCE: Yes! Be prepared, he tends to hyperfocus on those about to go into a battle stance with him and will engage appropriately.
•MAGIC: Please do! He will hate it.
•DEBATE: Of course! Thrawn is notorious for avoiding debates, however: he has plenty of tactical maneuvers to get out of one. Primarily he likes to either change the subject once it's clear he's not going to agree with someone, or go silent in thought. He doesn't really like debating past the point of relevance, finding it slow: either someone will understand what he's talking about or they won't, and oftentimes just the sight or tone of him will incite irritation in his opponents. Therefore he considers debate without quick information delivery a waste of time.
•OTHER / NOTES:
DID YOUR CHARACTER MAKE ART/JEWELRY/CLOTHING ON THE SHIP?
Thrawn wants to know about it and make a copy (or get an original) so he can deduce who you are and what your motivations are.
A list of some things he has learned from people's artwork in the past and would likely focus on:
Combat styles and tactics, both individual and as a species
Culture
History (both expansive and individual: he once was able to tell that an artist suffered a great personal loss in between two pieces and possibly never recovered)
Philosophy
Gender
Religious ideals in sacred pieces
How someone sees themselves in the world
Other pieces the individual created
Comment here!
•CONTACT METHOD: Plurk or email work!
•THREAD-JACKING: Totally
•FOURTH WALLING / CANON PUNCTURE: Okay to be informed of future events and be told of his fellow coworkers in Star Wars 'verse. Contact me for canon puncture if interested!
•BACKTAGGING: Always
•AVOIDED TOPICS: Good with most things
•PREFERRED GENDER PRONOUN: She/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: From the ending of Star Wars: Rebels where Thrawn is pulled into space by Ezra Bridger
•PHYSICAL DESCRIPTION:
"[Thrawn] was human-shaped and had human features, but his skin was blue, his hair was blue-black, and his eyes were glowing red." -Thrawn, pg 100
"His voice was calm and respectful, with a quiet underpinning of confidence and intelligence." - Thrawn, pg 101
Tall for both a human and a Chiss, usually in some kind of immaculate military garb denoting his rank.
•DEMEANOR: Calm, respectful to allies. Sarcastic, biting more rarely. Loves to change the subject when he senses no one is going to agree with him. Has a measured, unemotional voice that doesn't give way to a lot of emphasis, but has a significant amount of strength and conviction behind every word he says.
•ABILITIES: Thrawn's chief talent is his mind. He perceives situations and people through art and culture, body language and words used. This is not a super ability but it can come off like one to the uninformed until Thrawn offers explanations behind his reasoning.
If given a piece of artwork or clothing made either by a species or a particular person, he can pull insight from it and gain a measure of understanding about that person or species' likely strategy. At one point he manages to do this with composed music, albeit this is rarer.
He is Chiss: a near-humanoid species with a little more reaction time and strength. Thrawn at this stage of his life is an excellent marksman with a gun and a semi-decent pilot. He's adept at hand-to-hand combat and works to hone his body to a warrior's physique. Thrawn's eyes can see into the infrared and will glow in the dark. He can usually sense when someone is lying to them by observing their tells or subtle changes in posture or changes in body temperature.
•MEDICAL INFORMATION: Thrawn isn't human but he IS humanoid, and nothing in canon has illustrated his body (apart from a few enhanced skill markers) is anything very different in behavior from a human's.
•CABIN INFORMATION: Thrawn's door has his Star Destroyer's undercarriage photo on it: a picture of a two-headed Chimaera with several smaller heads twisting around each other.
His cabin is his admiralty quarters aboard the ISD Chimaera: probably packed with data chips full of art, a large suite with a breakfast nook that he uses for study purposes instead, and austere living quarters with an observational window backing one side.
•OFFENSIVE SUBJECTS: Questioning his logic or reasons after he's explained himself. Selfishness or cowardice in general but especially on behalf of one's own people. Putting personal gain ahead of a larger shared victory.
IC PERMISSIONS:
•MENTAL: Oh yes please. Thrawn's been subject to that sort of scrutiny before - Force-users have noted that there's an 'orderly flow to his thoughts and emotions, a mix of calculation and caution. Thrawn's emotions are muted compared to a human's, but they're there: they're just traditionally difficult to pick up on until knowing him better.
•MIMICRY: Can another character imitate your character in physical appearance and/or voice?
•VIOLENCE: Yes! Be prepared, he tends to hyperfocus on those about to go into a battle stance with him and will engage appropriately.
•MAGIC: Please do! He will hate it.
•DEBATE: Of course! Thrawn is notorious for avoiding debates, however: he has plenty of tactical maneuvers to get out of one. Primarily he likes to either change the subject once it's clear he's not going to agree with someone, or go silent in thought. He doesn't really like debating past the point of relevance, finding it slow: either someone will understand what he's talking about or they won't, and oftentimes just the sight or tone of him will incite irritation in his opponents. Therefore he considers debate without quick information delivery a waste of time.
•OTHER / NOTES:
DID YOUR CHARACTER MAKE ART/JEWELRY/CLOTHING ON THE SHIP?
Thrawn wants to know about it and make a copy (or get an original) so he can deduce who you are and what your motivations are.
A list of some things he has learned from people's artwork in the past and would likely focus on:
Combat styles and tactics, both individual and as a species
Culture
History (both expansive and individual: he once was able to tell that an artist suffered a great personal loss in between two pieces and possibly never recovered)
Philosophy
Gender
Religious ideals in sacred pieces
How someone sees themselves in the world
Other pieces the individual created
Comment here!