Permissions
Jan. 6th, 2024 08:06 pmOOC PREFERENCES:
•CONTACT METHOD: Plurk or email work!
•THREAD-JACKING: Totally
•FOURTH WALLING / CANON PUNCTURE: Okay to be informed of future events and be told of his fellow coworkers in Star Wars 'verse. Contact me for canon puncture if interested!
•BACKTAGGING: Always
•AVOIDED TOPICS: Good with most things
•PREFERRED GENDER PRONOUN: She/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: From the ending of Star Wars: Rebels where Thrawn is pulled into space by Ezra Bridger
•PHYSICAL DESCRIPTION:
"[Thrawn] was human-shaped and had human features, but his skin was blue, his hair was blue-black, and his eyes were glowing red." -Thrawn, pg 100
"His voice was calm and respectful, with a quiet underpinning of confidence and intelligence." - Thrawn, pg 101
Tall for both a human and a Chiss, usually in some kind of immaculate military garb denoting his rank.
•DEMEANOR: Calm, respectful to allies. Sarcastic, biting more rarely. Loves to change the subject when he senses no one is going to agree with him. Has a measured, unemotional voice that doesn't give way to a lot of emphasis, but has a significant amount of strength and conviction behind every word he says.
•ABILITIES: Thrawn's chief talent is his mind. He perceives situations and people through art and culture, body language and words used. This is not a super ability but it can come off like one to the uninformed until Thrawn offers explanations behind his reasoning.
If given a piece of artwork or clothing made either by a species or a particular person, he can pull insight from it and gain a measure of understanding about that person or species' likely strategy. At one point he manages to do this with composed music, albeit this is rarer.
He is Chiss: a near-humanoid species with a little more reaction time and strength. Thrawn at this stage of his life is an excellent marksman with a gun and a semi-decent pilot. He's adept at hand-to-hand combat and works to hone his body to a warrior's physique. Thrawn's eyes can see into the infrared and will glow in the dark. He can usually sense when someone is lying to them by observing their tells or subtle changes in posture or changes in body temperature.
•MEDICAL INFORMATION: Thrawn isn't human but he IS humanoid, and nothing in canon has illustrated his body (apart from a few enhanced skill markers) is anything very different in behavior from a human's.
•CABIN INFORMATION: Thrawn's door has his Star Destroyer's undercarriage photo on it: a picture of a two-headed Chimaera with several smaller heads twisting around each other.
His cabin is his admiralty quarters aboard the ISD Chimaera: probably packed with data chips full of art, a large suite with a breakfast nook that he uses for study purposes instead, and austere living quarters with an observational window backing one side.
•OFFENSIVE SUBJECTS: Questioning his logic or reasons after he's explained himself. Selfishness or cowardice in general but especially on behalf of one's own people. Putting personal gain ahead of a larger shared victory.
IC PERMISSIONS:
•MENTAL: Oh yes please. Thrawn's been subject to that sort of scrutiny before - Force-users have noted that there's an 'orderly flow to his thoughts and emotions, a mix of calculation and caution. Thrawn's emotions are muted compared to a human's, but they're there: they're just traditionally difficult to pick up on until knowing him better.
•MIMICRY: Can another character imitate your character in physical appearance and/or voice?
•VIOLENCE: Yes! Be prepared, he tends to hyperfocus on those about to go into a battle stance with him and will engage appropriately.
•MAGIC: Please do! He will hate it.
•DEBATE: Of course! Thrawn is notorious for avoiding debates, however: he has plenty of tactical maneuvers to get out of one. Primarily he likes to either change the subject once it's clear he's not going to agree with someone, or go silent in thought. He doesn't really like debating past the point of relevance, finding it slow: either someone will understand what he's talking about or they won't, and oftentimes just the sight or tone of him will incite irritation in his opponents. Therefore he considers debate without quick information delivery a waste of time.
•OTHER / NOTES:
DID YOUR CHARACTER MAKE ART/JEWELRY/CLOTHING ON THE SHIP?
Thrawn wants to know about it and make a copy (or get an original) so he can deduce who you are and what your motivations are.
A list of some things he has learned from people's artwork in the past and would likely focus on:
Combat styles and tactics, both individual and as a species
Culture
History (both expansive and individual: he once was able to tell that an artist suffered a great personal loss in between two pieces and possibly never recovered)
Philosophy
Gender
Religious ideals in sacred pieces
How someone sees themselves in the world
Other pieces the individual created
Comment here!
•CONTACT METHOD: Plurk or email work!
•THREAD-JACKING: Totally
•FOURTH WALLING / CANON PUNCTURE: Okay to be informed of future events and be told of his fellow coworkers in Star Wars 'verse. Contact me for canon puncture if interested!
•BACKTAGGING: Always
•AVOIDED TOPICS: Good with most things
•PREFERRED GENDER PRONOUN: She/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: From the ending of Star Wars: Rebels where Thrawn is pulled into space by Ezra Bridger
•PHYSICAL DESCRIPTION:
"[Thrawn] was human-shaped and had human features, but his skin was blue, his hair was blue-black, and his eyes were glowing red." -Thrawn, pg 100
"His voice was calm and respectful, with a quiet underpinning of confidence and intelligence." - Thrawn, pg 101
Tall for both a human and a Chiss, usually in some kind of immaculate military garb denoting his rank.
•DEMEANOR: Calm, respectful to allies. Sarcastic, biting more rarely. Loves to change the subject when he senses no one is going to agree with him. Has a measured, unemotional voice that doesn't give way to a lot of emphasis, but has a significant amount of strength and conviction behind every word he says.
•ABILITIES: Thrawn's chief talent is his mind. He perceives situations and people through art and culture, body language and words used. This is not a super ability but it can come off like one to the uninformed until Thrawn offers explanations behind his reasoning.
If given a piece of artwork or clothing made either by a species or a particular person, he can pull insight from it and gain a measure of understanding about that person or species' likely strategy. At one point he manages to do this with composed music, albeit this is rarer.
He is Chiss: a near-humanoid species with a little more reaction time and strength. Thrawn at this stage of his life is an excellent marksman with a gun and a semi-decent pilot. He's adept at hand-to-hand combat and works to hone his body to a warrior's physique. Thrawn's eyes can see into the infrared and will glow in the dark. He can usually sense when someone is lying to them by observing their tells or subtle changes in posture or changes in body temperature.
•MEDICAL INFORMATION: Thrawn isn't human but he IS humanoid, and nothing in canon has illustrated his body (apart from a few enhanced skill markers) is anything very different in behavior from a human's.
•CABIN INFORMATION: Thrawn's door has his Star Destroyer's undercarriage photo on it: a picture of a two-headed Chimaera with several smaller heads twisting around each other.
His cabin is his admiralty quarters aboard the ISD Chimaera: probably packed with data chips full of art, a large suite with a breakfast nook that he uses for study purposes instead, and austere living quarters with an observational window backing one side.
•OFFENSIVE SUBJECTS: Questioning his logic or reasons after he's explained himself. Selfishness or cowardice in general but especially on behalf of one's own people. Putting personal gain ahead of a larger shared victory.
IC PERMISSIONS:
•MENTAL: Oh yes please. Thrawn's been subject to that sort of scrutiny before - Force-users have noted that there's an 'orderly flow to his thoughts and emotions, a mix of calculation and caution. Thrawn's emotions are muted compared to a human's, but they're there: they're just traditionally difficult to pick up on until knowing him better.
•MIMICRY: Can another character imitate your character in physical appearance and/or voice?
•VIOLENCE: Yes! Be prepared, he tends to hyperfocus on those about to go into a battle stance with him and will engage appropriately.
•MAGIC: Please do! He will hate it.
•DEBATE: Of course! Thrawn is notorious for avoiding debates, however: he has plenty of tactical maneuvers to get out of one. Primarily he likes to either change the subject once it's clear he's not going to agree with someone, or go silent in thought. He doesn't really like debating past the point of relevance, finding it slow: either someone will understand what he's talking about or they won't, and oftentimes just the sight or tone of him will incite irritation in his opponents. Therefore he considers debate without quick information delivery a waste of time.
•OTHER / NOTES:
DID YOUR CHARACTER MAKE ART/JEWELRY/CLOTHING ON THE SHIP?
Thrawn wants to know about it and make a copy (or get an original) so he can deduce who you are and what your motivations are.
A list of some things he has learned from people's artwork in the past and would likely focus on:
Combat styles and tactics, both individual and as a species
Culture
History (both expansive and individual: he once was able to tell that an artist suffered a great personal loss in between two pieces and possibly never recovered)
Philosophy
Gender
Religious ideals in sacred pieces
How someone sees themselves in the world
Other pieces the individual created
Comment here!
no subject
Date: 2024-06-23 05:56 am (UTC)Artwork: Zerxus does a lot of whittling. Animals (including griffons, dragons and owlbears), weapons (shields and swords, mostly, but sometimes a scythe or a wand), various symbols/emblems (both from his world and others), plants, stars.
What Thrawn can summarize from it:
- He's a level 20 paladin so Thrawn could get any of this, I'd say? (Specifically, his fighting style is Protection, and he usually fights in heavy plate but is currently avoiding it. He favours a sword and shield, but he's spent the last decade fighting with a mace instead so he need to re-acclimate to that.) As far as species goes, he was born and raised human which doesn't really have a broad style, but is now a devil and they sure do!
- Profound loss and overwhelming guilt permeate everything, but they're definitely a stronger influence on some pieces than others. This is a man who committed his life to protecting people, only for this instincts to contribute to large-scale devastation that cost him almost everyone he loved.
- He grew up during the Age of Arcanum, and spent the last half of his life in one of the most extravagant and powerful flying cities before bringing about the Calamity that incinerated his entire continent and decimated the population. Thrawn might be able to tell that some of the flora and fauna he carves has gone extinct. He currently lives in the Nine Hells, which is its own kettle of lawful evil fish.
- Zerxus took the Oath of Redemption, and is devoted to that philosophy so utterly that it is frankly A Problem. Selfless compassion is blended here with straight up hubris and stubbornness.
- Sacred symbols are interesting! His divine power comes from his oath, but he's bound eternally to the Lord of the Hells, so it could be a very confusing/intriguing impression. The two other deities he'd reference are Avandra the Changebringer (his son's goddess) and Sarenrae the Everlight (the goddess of redemption); he worships neither but respects both.