Permissions
Jan. 6th, 2024 08:06 pmOOC PREFERENCES:
•CONTACT METHOD: Plurk or email work!
•THREAD-JACKING: Totally
•FOURTH WALLING / CANON PUNCTURE: Okay to be informed of future events and be told of his fellow coworkers in Star Wars 'verse. Contact me for canon puncture if interested!
•BACKTAGGING: Always
•AVOIDED TOPICS: Good with most things
•PREFERRED GENDER PRONOUN: She/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: From the ending of Star Wars: Rebels where Thrawn is pulled into space by Ezra Bridger
•PHYSICAL DESCRIPTION:
"[Thrawn] was human-shaped and had human features, but his skin was blue, his hair was blue-black, and his eyes were glowing red." -Thrawn, pg 100
"His voice was calm and respectful, with a quiet underpinning of confidence and intelligence." - Thrawn, pg 101
Tall for both a human and a Chiss, usually in some kind of immaculate military garb denoting his rank.
•DEMEANOR: Calm, respectful to allies. Sarcastic, biting more rarely. Loves to change the subject when he senses no one is going to agree with him. Has a measured, unemotional voice that doesn't give way to a lot of emphasis, but has a significant amount of strength and conviction behind every word he says.
•ABILITIES: Thrawn's chief talent is his mind. He perceives situations and people through art and culture, body language and words used. This is not a super ability but it can come off like one to the uninformed until Thrawn offers explanations behind his reasoning.
If given a piece of artwork or clothing made either by a species or a particular person, he can pull insight from it and gain a measure of understanding about that person or species' likely strategy. At one point he manages to do this with composed music, albeit this is rarer.
He is Chiss: a near-humanoid species with a little more reaction time and strength. Thrawn at this stage of his life is an excellent marksman with a gun and a semi-decent pilot. He's adept at hand-to-hand combat and works to hone his body to a warrior's physique. Thrawn's eyes can see into the infrared and will glow in the dark. He can usually sense when someone is lying to them by observing their tells or subtle changes in posture or changes in body temperature.
•MEDICAL INFORMATION: Thrawn isn't human but he IS humanoid, and nothing in canon has illustrated his body (apart from a few enhanced skill markers) is anything very different in behavior from a human's.
•CABIN INFORMATION: Thrawn's door has his Star Destroyer's undercarriage photo on it: a picture of a two-headed Chimaera with several smaller heads twisting around each other.
His cabin is his admiralty quarters aboard the ISD Chimaera: probably packed with data chips full of art, a large suite with a breakfast nook that he uses for study purposes instead, and austere living quarters with an observational window backing one side.
•OFFENSIVE SUBJECTS: Questioning his logic or reasons after he's explained himself. Selfishness or cowardice in general but especially on behalf of one's own people. Putting personal gain ahead of a larger shared victory.
IC PERMISSIONS:
•MENTAL: Oh yes please. Thrawn's been subject to that sort of scrutiny before - Force-users have noted that there's an 'orderly flow to his thoughts and emotions, a mix of calculation and caution. Thrawn's emotions are muted compared to a human's, but they're there: they're just traditionally difficult to pick up on until knowing him better.
•MIMICRY: Can another character imitate your character in physical appearance and/or voice?
•VIOLENCE: Yes! Be prepared, he tends to hyperfocus on those about to go into a battle stance with him and will engage appropriately.
•MAGIC: Please do! He will hate it.
•DEBATE: Of course! Thrawn is notorious for avoiding debates, however: he has plenty of tactical maneuvers to get out of one. Primarily he likes to either change the subject once it's clear he's not going to agree with someone, or go silent in thought. He doesn't really like debating past the point of relevance, finding it slow: either someone will understand what he's talking about or they won't, and oftentimes just the sight or tone of him will incite irritation in his opponents. Therefore he considers debate without quick information delivery a waste of time.
•OTHER / NOTES:
DID YOUR CHARACTER MAKE ART/JEWELRY/CLOTHING ON THE SHIP?
Thrawn wants to know about it and make a copy (or get an original) so he can deduce who you are and what your motivations are.
A list of some things he has learned from people's artwork in the past and would likely focus on:
Combat styles and tactics, both individual and as a species
Culture
History (both expansive and individual: he once was able to tell that an artist suffered a great personal loss in between two pieces and possibly never recovered)
Philosophy
Gender
Religious ideals in sacred pieces
How someone sees themselves in the world
Other pieces the individual created
Comment here!
•CONTACT METHOD: Plurk or email work!
•THREAD-JACKING: Totally
•FOURTH WALLING / CANON PUNCTURE: Okay to be informed of future events and be told of his fellow coworkers in Star Wars 'verse. Contact me for canon puncture if interested!
•BACKTAGGING: Always
•AVOIDED TOPICS: Good with most things
•PREFERRED GENDER PRONOUN: She/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: From the ending of Star Wars: Rebels where Thrawn is pulled into space by Ezra Bridger
•PHYSICAL DESCRIPTION:
"[Thrawn] was human-shaped and had human features, but his skin was blue, his hair was blue-black, and his eyes were glowing red." -Thrawn, pg 100
"His voice was calm and respectful, with a quiet underpinning of confidence and intelligence." - Thrawn, pg 101
Tall for both a human and a Chiss, usually in some kind of immaculate military garb denoting his rank.
•DEMEANOR: Calm, respectful to allies. Sarcastic, biting more rarely. Loves to change the subject when he senses no one is going to agree with him. Has a measured, unemotional voice that doesn't give way to a lot of emphasis, but has a significant amount of strength and conviction behind every word he says.
•ABILITIES: Thrawn's chief talent is his mind. He perceives situations and people through art and culture, body language and words used. This is not a super ability but it can come off like one to the uninformed until Thrawn offers explanations behind his reasoning.
If given a piece of artwork or clothing made either by a species or a particular person, he can pull insight from it and gain a measure of understanding about that person or species' likely strategy. At one point he manages to do this with composed music, albeit this is rarer.
He is Chiss: a near-humanoid species with a little more reaction time and strength. Thrawn at this stage of his life is an excellent marksman with a gun and a semi-decent pilot. He's adept at hand-to-hand combat and works to hone his body to a warrior's physique. Thrawn's eyes can see into the infrared and will glow in the dark. He can usually sense when someone is lying to them by observing their tells or subtle changes in posture or changes in body temperature.
•MEDICAL INFORMATION: Thrawn isn't human but he IS humanoid, and nothing in canon has illustrated his body (apart from a few enhanced skill markers) is anything very different in behavior from a human's.
•CABIN INFORMATION: Thrawn's door has his Star Destroyer's undercarriage photo on it: a picture of a two-headed Chimaera with several smaller heads twisting around each other.
His cabin is his admiralty quarters aboard the ISD Chimaera: probably packed with data chips full of art, a large suite with a breakfast nook that he uses for study purposes instead, and austere living quarters with an observational window backing one side.
•OFFENSIVE SUBJECTS: Questioning his logic or reasons after he's explained himself. Selfishness or cowardice in general but especially on behalf of one's own people. Putting personal gain ahead of a larger shared victory.
IC PERMISSIONS:
•MENTAL: Oh yes please. Thrawn's been subject to that sort of scrutiny before - Force-users have noted that there's an 'orderly flow to his thoughts and emotions, a mix of calculation and caution. Thrawn's emotions are muted compared to a human's, but they're there: they're just traditionally difficult to pick up on until knowing him better.
•MIMICRY: Can another character imitate your character in physical appearance and/or voice?
•VIOLENCE: Yes! Be prepared, he tends to hyperfocus on those about to go into a battle stance with him and will engage appropriately.
•MAGIC: Please do! He will hate it.
•DEBATE: Of course! Thrawn is notorious for avoiding debates, however: he has plenty of tactical maneuvers to get out of one. Primarily he likes to either change the subject once it's clear he's not going to agree with someone, or go silent in thought. He doesn't really like debating past the point of relevance, finding it slow: either someone will understand what he's talking about or they won't, and oftentimes just the sight or tone of him will incite irritation in his opponents. Therefore he considers debate without quick information delivery a waste of time.
•OTHER / NOTES:
DID YOUR CHARACTER MAKE ART/JEWELRY/CLOTHING ON THE SHIP?
Thrawn wants to know about it and make a copy (or get an original) so he can deduce who you are and what your motivations are.
A list of some things he has learned from people's artwork in the past and would likely focus on:
Combat styles and tactics, both individual and as a species
Culture
History (both expansive and individual: he once was able to tell that an artist suffered a great personal loss in between two pieces and possibly never recovered)
Philosophy
Gender
Religious ideals in sacred pieces
How someone sees themselves in the world
Other pieces the individual created
Comment here!
no subject
Date: 2024-06-23 04:46 pm (UTC)Artwork: Oil paint and oil pastel on canvas, mostly. They are usually black with vibrant or jewel toned colors, and he rarely uses white or leaves a white background. He slathers the paint on in layers, until it's tall enough to form visible shadows on the picture. He's usually fairly low detail, with the idea that it's sometimes hard to tell what the objects are. The subjects are usually surreal in some form of nature- a bust portrait with the face a scramble of colors, or a bunch of branching patterns that may be a winter tree in the night sky (or might be antlers with eyes behind it). He might dabble in other arts, but these are his therapy go-to's.
Sidenote: Will is a bit of a weird one. He basically is the opposite side of the coin to Thrawn- he is constantly awash in emotion, being hypersensitive to people's body language and various tics. His mind integrates all of this and outputs it as emotions he's feeling. (a lot of people consider this to be almost a super power, too)
He's had several decades to try and figure out how to separate his own emotions from the 'outside' ones, but it's still difficult- especially with being unable to isolate on the Barge (one of his go-to coping mechanisms). He has, however, managed to get a lot of the 'outside' emotions to manifest as metaphorical visualizations...and while he's been on board someone suggested to him that he might try actually making art out of these. So while he's painting, it's 'therapy' to him- pushing out all the feelings and concerns everyone else has that's sort of gotten stuck onto his own mind. A lot of times these metaphorical visualizations are exactly related to the person he's pulling them from, to the point that they recognize it (e.g. he painted eyes around Jedao).
What this means is that some of what he paints might make Thrawn think he's coming from a different culture or is just a complete and utter mess (which...not entirely wrong). But I'll put some of the more prevalent notes below. Any of the items in the visualization section of the comments on this post are fair game (and feel free to fill it out yourself, if you'd like!). Let me know if you have any thoughts or want to do something else from it!
What Thrawn can summarize from it: (the parts that are Will)
-He views the world darkly- as in, he is consistently a strong pessimist even when the situation is good. There are a lot of awful things that happen while the rest of society is ignorant of it, and Will lives in that darkness.
-He is most comfortable in nature and loves it.
-He hates and/or doesn't believe in any religion- anything he paints that has religious imagery usually has something awful involved.
-He fights like a feral dog and/or is a werewolf.
-However, he's very intelligent and loves discussing philosophical points.
-He doesn't consider himself a part of any community or of society in general.
-He grew up poor and worked extremely hard to get himself into education and then a respected position.
-He likes emphasizing the worst parts of himself in order to get people to back off from trying to evaluate him. And he also just enjoys being provocative.
Phew, this got long. Apologies for the novel!